An index of hundreds of art resources worldwide. Free access to art gallery, theatre and music listings.

Museums And Galleries Of Mallorca

March 12th, 2011 1:54 am

With all the sunshine, wonderful beaches and outdoor attractions, it’s easy to forget the fascinating history and culture of Mallorca that can be discovered if you are interested. However, if you want to find out a bit more about the history of the island, then take a trip to one of the museums and see what you can discover. Mallorca museum Located in the 400-year-old Palau Ayamans, the museum has been open for over four decades and contains a fascinating collection of prehistoric artefacts, ceramics and excellent Baroque paintings. It is one of the best museums not just in Mallorca but in the entire Balearic Islands, so make sure to check it out when you head to your Mallorca villa rentals.

Museu Municipal de Pollença Located in Pollença is housed inside the old Dominican monastery. The main attraction of the museum is its large collection of Gothic art, but it also contains some interesting archaeological artefacts and a few more modern paintings. It is only open a few days of the week so make sure you check the opening hours before you travel to Pollença. It will make an excellent day trip out from your Mallorca villa rentals. Located in Palma near the Parc de la Mar, this museum is located inside a mansion. Inside you will find out all about the artist Joaquim Torrents Lladó who owned the house, as well as various art works.

You won’t find too many paintings by well-known artists here, although there are a few by Salvador Dali and Pablo Picasso. Works from over 50 artists are on display, and it is located in a stunning Renaissance mansion. It is well worth a trip if you want to discover a bit more about the art of the region while you are staying in Mallorca villa rentals. Mallorca is a fascinating place for many reasons, but with such a long and interesting history it would be a shame for you to miss out on this aspect of life here. So in between the beaches and the excellent restaurants, try to visit at least one of the excellent museums above when you are enjoying your holiday in Mallorca villa rentals.

Understanding 3D Art

November 30th, 2010 10:22 pm

3D models are created by manipulating polygon meshes and molding them into objects, characters and scenes. 3D art is used in everything from print ads, Web sites, television, movies, video games and beyond. Most people who begin learning 3D have some kind of background in drawing and sketching. It’s not unheard of for 3D studios to hire artists who have no experience in 3D, based solely on the strength of a pencil drawing portfolio. Sculptors, who were previously limited to animatronics and claymation (clay animation), also tend to make an easier transition to 3D.

Even if you don’t have formal art training that goes beyond the few classes you took in high school or college you can still do great work in 3D.

A 3D Artist must have following qualities

1. Patience. Many beginners unfairly compare themselves to established artists possessing years of experience. While it can be a great motivator and a valuable source of inspiration, 3D art is a diverse subject, requiring dedication and practice. Some say that 3D is like Go, the ancient game of strategy it takes minutes to learn, but a lifetime to be master.

2. Detail. 3D artists tend to have a strong background in computers, compared to non-digital artists. Experience in computer programming is common in 3D circles, though not required. 3D artists need to have an eye for detail, be resourceful and self-sufficient.

3. Hard work. If you want something easy, pick up a pencil and paper and start drawing. 3D art isn’t nearly as immediate with results. One can spend, hours, days, and even weeks perfecting a 3D models before ever moving onto texturing, animation or final renders. 3D art is unique in that it can require a broad array of skills, from drawing to acting, to successfully bring together a finished piece. The payoff is that 3D artist are perhaps the most sought-after creative workers.

4. Willingness to accept criticism. Eventually you’ll feel motivated to submit your art for review by other artists. 3D artists can nitpick like no one else in the world, so be prepared to have even the slightest error pointed out to you in exacting detail – especially if you’re attempting to create anything realistic. If you intend to work in a studio one day, your ability to accept criticism will be crucial to the overall success of the team.
Types of 3D Art

As mentioned earlier, 3D is a broad subject, and a typical finished composition will be composed of several – perhaps dozens – of hours of work in an array of skills. What follows is an overview of the subjects you’ll need to learn to be a well-rounded 3D artist.

Modeling. Modeling is the act of creating a 3D mesh, whether the end result is a bug-eyed alien or a teacup. How you get to that finished model depends largely on the methods that make the most sense to you.

Animation is the process of taking a 3D object and getting it to move. Animation comes in a few different flavors. There’s keyframe animation, where the animator manipulates the objects on a frame-by-frame basis, similar to hand-drawn cartoons. Other methods of animation include placing objects on splines and setting them to follow the path of the curve, or importing motion capture data and applying it to a character rig. Another way to animate is to use your 3D application’s built-in physics engines, such as when your scene requires that objects fall.

Without some kind of texture art, everything will be variations of solid colors. The most common and accurate way to create a texture for a 3d models is to unwrap the mesh (flatten it out) and paint over it in an application such as Photoshop. The final texture is then wrapped over the original mesh again. Depending on how a model is created, each section may have its own texture, i.e., a separate texture for hands, one for arms and one for the torso of a character, all made to blend together seamlessly.

Rendering an image is typically the last step, and is perhaps the most important part. It’s often overlooked by beginners, who are more focused on creating models and animating them. There are many aspects to creating a good final render of a scene, including attention to camera placement, lighting choices which may affect mood, shadows, reflections, transparency and the handling of special effects, such as fluids or grasses.